Learn and Practice Percussion

How to read snare drum music

What each mark in a snare part means: the percussion staff, note and rest values, sticking letters, accents, and roll slashes.

Snare drum music uses the same rhythms as every other band part, plus a few marks of its own: which hand to use, which notes to accent, and where to roll. Here's a short snare part with every mark numbered. Tap a number in the list to jump to what it means, or press play to hear the part.

A snare part, labeled

Tempo: ♩ = 80
44RLRLRLRLRLR1234567RRRLR8

The percussion staff

The percussion clef is two thick vertical lines. It doesn't name any pitches; it just tells you the part is for drums. Snare parts usually come in one of two layouts:

  • One line. Every note sits on the line. This is common in beginning books.
  • Five lines. Most parts put the snare in the third space. In parts that combine drums, the bass drum usually sits lower, in the bottom space. These spots are a convention, not a rule, so check the key or the drum names at the start of the part. See how to read drum set music.
Tempo: ♩ = 76
44
One-line staff.
Tempo: ♩ = 76
44
Five-line staff, snare in the third space: the same rhythm. Where the note sits tells you which drum; the rhythm reads exactly the same.

Time signatures and bar lines work the same way as in any other part. In 4/4 there are four beats in each bar, and a quarter note gets one beat. For more, see time signatures.

Rhythm values

NoteBeats in 4/4Counted
Whole41 2 3 4
Half21 2
Quarter11
Eighth½1 & (two per beat)
Sixteenth¼1 e & a (four per beat)

Eighth and sixteenth notes are usually joined by beams: one beam for eighths, two for sixteenths. Beams usually group notes by the beat, so each group here fills one beat. Play these with the counts showing:

Tempo: ♩ = 76
44RLRL1234
Quarter notes: one per beat.
Tempo: ♩ = 76
44RLRLRLRL1&2&3&4&
Eighth notes: two per beat, counted 1 &.
Tempo: ♩ = 66
44RLRLRLRLRLRLRLRL1e&a2e&a3e&a4e&a
Sixteenth notes: four per beat, counted 1 e & a.

Here's what surprises wind players: you can't hold a note on a drum. The sound fades on its own soon after the stroke, whatever note is written. A half note and a quarter note are the same stroke. What changes is how long you wait before the next one. Listen:

Tempo: ♩ = 76
44RLRLRL131234
Two half notes, then four quarter notes. Same sound each time; only the gap changes.

To get faster at counting, try Rhythm Trainer, or see counting systems.

Rests

Every note value has a rest that lasts just as long. A rest means you don't play, and you keep the sticks ready for the next note. The drum may still ring a little from the note before. You don't need to stop that ring unless the music or your director asks you to.

NoteRestNameBeats in 4/4
Whole rest4 (or a whole empty bar)
Half rest2
Quarter rest1
Eighth rest½
Sixteenth rest¼
The whole rest hangs below its line; the half rest sits on top of it.

Count straight through rests. The counts in parentheses are the silent ones:

Tempo: ♩ = 76
44RRLRLR1(2)34(&)(1)3&4
Keep counting in your head during the rests. That's how you come back in on time.

Sticking markings

R and L above or below the notes tell you which hand plays each one. When there's no sticking written, there are two common choices. Your director will tell you which one your band uses:

  • Alternating: R L R L, no matter the rhythm.
  • Right-hand lead: the right hand plays the main parts of each beat, and the left fills in the notes between. In eighth notes, that's R on each beat and L on each &. In sixteenths, R plays 1 and &, and L plays e and a.
Tempo: ♩ = 76
Left stickRight stickdashed line: tap height, 1–2 in
44RLRLRL12&3&4
Alternating. Watch the sticks: the hands just take turns, so which hand lands on the beat depends on the rhythm.
Tempo: ♩ = 76
Left stickRight stickdashed line: tap height, 1–2 in
44RRLRLR12&3&4
Right-hand lead, same rhythm. It sounds the same, but here the right stick plays every beat, so your hands always know where the beat is.
Tempo: ♩ = 76
Left stickRight stickdashed line: tap height, 1–2 in
44RLRLRLRLRLRL1&2&3e&a4e&a
Right-hand lead in eighths, then sixteenths. In the eighths, R plays each beat and L plays each &. In the sixteenths, R plays 1 and &, and L plays e and a.

Accents

An accent (>) over or under a note means play it louder than the notes around it. A marcato (^) is an even stronger accent. Listen to the same bar with and without accents:

Tempo: ♩ = 76
44RLRLRLRL
No accents: every note the same.
Tempo: ♩ = 76
44RLRLRLRL
Accents on notes 1, 4, and 7. The quiet notes are what make the accents stand out.

Most of an accent's extra volume comes from a higher, faster stroke, not from squeezing the stick. See how to play accents on snare drum.

Roll notation

Slashes through a note's stem change how you play it. On a quarter note, one slash divides it into eighth notes, two into sixteenths. Three slashes, or a "z", mean a roll: a smooth, sustained sound that lasts for the note's full value.

Tap a note to hear it
1 slasheighth notes2 slashessixteenth notes3 slashesrollz"z"buzz roll
Slashes (amber) on a quarter note. One or two divide the note into eighths or sixteenths; three, or a "z," mean a roll. The three-slash roll plays here as open double strokes. In many band pieces you'd play it as a buzz roll instead.

Flags and beams count as lines too. An eighth note already has one, so a rolled eighth needs only two slashes. A rolled sixteenth needs one. Count every line, slashes plus flags or beams: three lines in all usually means a roll.

Tempo: ♩ = 76
44RRLR12&3(4)
The rolled quarter has three slashes. Each rolled eighth has two, because the beam is the third line.

Rolls are often tied. Look at the note after the tie to see what happens:

  • The next note has no roll marks. Keep rolling right up to that note and end with one stroke on it. That last stroke is the release.
  • The next note is rolled too. The two notes make one long roll. Keep rolling straight through with no break, even across a bar line.
  • No tie. The roll fills its own value, then stops. Players often leave a tiny lift before the next note so it has a clear start.

Notes tied together with no roll marks at all are played once, as one long note. A tie by itself doesn't tell you to roll. For all three cases side by side, see ties vs. slurs.

Tempo: ♩ = 76
44RRL134
A half-note roll, then two separate notes. Without a tie, this playback stops the roll a little before beat 3, so you can hear the next note start.
Tempo: ♩ = 76
44RR13(4)
Tied into a note without roll marks: the roll runs right into beat 3 and ends with a stroke there.
Tempo: ♩ = 76
44RR(1)313(4)
Two rolled half notes tied across the bar line make one roll with no break. The second one is tied into beat 3, so the roll ends with a stroke there.

Which roll should you play, a buzz roll or a double stroke roll, and does the number of slashes change that? See buzz roll vs double stroke roll.

Read a line on your own

Before you play, take it in three steps:

  • Count it out loud, including the rests.
  • Check the marks: accents, rolls, and any sticking.
  • Play it slowly, then check yourself with the play button.
Tempo: ♩ = 76
44RLRLRLRLRLRR
Count it before you reveal the counts.

Practice

Reading gets fast when you see the same patterns again and again. In Rudiment ID, you read a rudiment's notation and name it, which drills sticking and rhythm together. Then tap along with single strokes to keep the counting steady.

Practice thisPercussion Trainer: rudiments, mallets, drum set

From Band Trainer · bandtrainer.net/guides/how-to-read-snare-drum-music